Last time I had looked at this kind of thing a lot of it was rendering the rotated sketch morphs (some effect just from the size of em, and some from the rotate operation).
A quick and dirty test to see if this is your issue is to make them all look like 'dot' and/or turn off the rotation - if this is the problem it will speed up, making them all huge would slow things down.
At one point I tried to profile into the rendering stuff to at least automatically cache rotated forms (or allow said caching), but I gave up....
I'd be interested in any comments or suggestions re how to address this - it does seem 'too slow'
regards, nicholas
From: "Sholom Eisenstat" sholom.eisenstat@tel.tdsb.on.ca To: squeakland@squeakland.org Subject: [Squeakland] speed Date: Thu, 30 Mar 2006 22:29:13 -0500
It appears that even a few objects in motion slows down the whole system. We've tried to streamline scripts and sped up the ticks/sec with little success.
Can 5 cars move at a reasonably fast speed?
If they're siblings do they have less 'overhead', run faster?
Sholom Eisenstat
Squeakland mailing list Squeakland@squeakland.org http://squeakland.org/mailman/listinfo/squeakland
squeakland@lists.squeakfoundation.org