Maybe I just haven't found it yet, but is there a tile(s) for setting a sketch's rotation center (x,y), i.e. the little cross-hair about which rotation occurs? Thanks, Randy
Hi, Randy,
The short answer here is, unfortunately, "no".
However, programmatically setting an object's rotation center is easily accomplished via a *textual* script. Send #rotationCenter: to the player's costume's renderedMorph.
Cheers,
-- Scott
At 1:47 PM -0500 12/6/05, Randy Heiland wrote:
Maybe I just haven't found it yet, but is there a tile(s) for setting a sketch's rotation center (x,y), i.e. the little cross-hair about which rotation occurs? Thanks, Randy
squeakland@lists.squeakfoundation.org