Read in the manual, page 11:
"A user can customize the objects that are show in the supplies flap. Almost all objects from Object Catalog can be added to the Supplies flap except for Particles because it consists of several parts (Kedama World, patch, turtle). To do this, drag the objct you want first to the world, then open the supplies flap and drag it to the flap. Dragging the object from the Object Catalog directly to the Supplies flap will not work."
I tested this feature and it works.
I dragged the Flasher, the red flashing button and it showed up in the Supplies Box.
But when quitting Etoys and opening it again later on, the object, the Flasher in my case, is no longer in the Supplies Box.
I saved a project I was working on at the time I put the Flasher in the Supplies Box.
When closing and opening the project again, the Flasher is no longer in the Supplies Box.
Is this the way it works, just to have it there until you stop working or am I doing something wrong?
Carlos Rabassa Volunteer Plan Ceibal Support Network Montevideo, Uruguay
Carlos,
Thanks for testing. Unfortunately this is the way it works (hopefully just until next release ;).
Stephen
On Tue, Sep 21, 2010 at 10:49 PM, Carlos Rabassa carnen@mac.com wrote:
Read in the manual, page 11:
"A user can customize the objects that are show in the supplies flap. Almost all objects from Object Catalog can be added to the Supplies flap except for Particles because it consists of several parts (Kedama World, patch, turtle). To do this, drag the objct you want first to the world, then open the supplies flap and drag it to the flap. Dragging the object from the Object Catalog directly to the Supplies flap will not work."
I tested this feature and it works.
I dragged the Flasher, the red flashing button and it showed up in the Supplies Box.
But when quitting Etoys and opening it again later on, the object, the Flasher in my case, is no longer in the Supplies Box.
I saved a project I was working on at the time I put the Flasher in the Supplies Box.
When closing and opening the project again, the Flasher is no longer in the Supplies Box.
Is this the way it works, just to have it there until you stop working or am I doing something wrong?
Carlos Rabassa Volunteer Plan Ceibal Support Network Montevideo, Uruguay
squeakland mailing list squeakland@squeakland.org http://lists.squeakland.org/mailman/listinfo/squeakland
On Sep 22, 2010, at 6:45 AM, Steve Thomas wrote:
Carlos,
Thanks for testing. Unfortunately this is the way it works (hopefully just until next release ;).
Thanks for the feedback! I added a note to the manual.
Rita
Stephen
On Tue, Sep 21, 2010 at 10:49 PM, Carlos Rabassa carnen@mac.com wrote: Read in the manual, page 11:
"A user can customize the objects that are show in the supplies flap. Almost all objects from Object Catalog can be added to the Supplies flap except for Particles because it consists of several parts (Kedama World, patch, turtle). To do this, drag the objct you want first to the world, then open the supplies flap and drag it to the flap. Dragging the object from the Object Catalog directly to the Supplies flap will not work."
I tested this feature and it works.
I dragged the Flasher, the red flashing button and it showed up in the Supplies Box.
But when quitting Etoys and opening it again later on, the object, the Flasher in my case, is no longer in the Supplies Box.
I saved a project I was working on at the time I put the Flasher in the Supplies Box.
When closing and opening the project again, the Flasher is no longer in the Supplies Box.
Is this the way it works, just to have it there until you stop working or am I doing something wrong?
Carlos Rabassa Volunteer Plan Ceibal Support Network Montevideo, Uruguay
squeakland mailing list squeakland@squeakland.org http://lists.squeakland.org/mailman/listinfo/squeakland
squeakland mailing list squeakland@squeakland.org http://lists.squeakland.org/mailman/listinfo/squeakland
squeakland@lists.squeakfoundation.org