Hi --
07:44 AM 3/3/2006, Sholom Eisenstat wrote:
With some experimenting in class, we've determined that a morph created with the draw tools does not have the same set of color/border tiles that a morth grabbed from the supplies tab has. The latter's tiles enable the fill stuff whereas the former's don't.
So, that appears to be the end of that thread though I don't understand why the difference is programmed in as such.
Yep, it shouldn't be. The plan for the new system is for everything 2D to be made from polygon/curves, and that bit-map painting will essentially be a texture. We have also been experimenting with freehand painting that results in vector graphics objects on the fly ...
Cheers,
Alan
Markus Gaelli <mailto:gaelli@emergent.degaelli@emergent.de> on Friday, March 3, 2006 at 4:27 AM wrote:
On Mar 3, 2006, at 2:06 AM, Sholom Eisenstat wrote:
so, more playing.....
If I take a morph from the supplies tab, what I want to do can be done, but why can't I do the same thing with a morph I create with the graphic tools?
Hi Sholom,
I have experienced that many starters of EToys think of sketches as rectangles. But a sketch can be any graphical object.
The best mileage you can get from a sketch is to make it a compact one - like the classical red car. Then it is easy to think of it as an object. But the space to do the gradient fill in is not be well defined in a sketch - shall it fill the tires or the body of the car?
So: If you need to draw an arbitrary closed surface with a gradient fill try Curve or Polygon. If you need a rectangular filled background with some sketch on top just stick to Playfield.
And please:
Sholom: reply to all, so that others can participate in the discussion or Listmaster: set the default to reply to list as it is in Squeak-dev ;-)
Cheers,
Markus
Sholom Eisenstat
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