Hi, I am experimenting with etoys and have found that its foundation is the Morphic framework. Is tere a tutorial showing the guidelines for a Morph to become well suited, like to follow the protocols, show in panes, supplies or a new flap? I addedth DiceMorph from SqueakMap and is working right, but have seen sevearl warnings while loading it.
By the way, if Etoys 4 is not with a Dice (unless I did not found it) would a bad idea to have the DiceMorph included in the release?
On 23.09.2010, at 14:56, carlos.crosetti@mostar.com.ar wrote:
Hi, I am experimenting with etoys and have found that its foundation is the Morphic framework. Is tere a tutorial showing the guidelines for a Morph to become well suited, like to follow the protocols, show in panes, supplies or a new flap?
I don't think there is a tutorial for that.
To add an object to the Object Catalog, implement descriptionForPartsBin.
To change the supplies flap, edit defaultsQuadsDefiningPlugInSuppliesFlap.
In general, to learn about these things, learn to use the Smalltalk tools (senders, implementors, string search, etc).
I addedth DiceMorph from SqueakMap and is working right, but have seen sevearl warnings while loading it.
By the way, if Etoys 4 is not with a Dice (unless I did not found it) would a bad idea to have the DiceMorph included in the release?
We don't have one. Not sure we need one, it's not hard to build in Etoys itself.
- Bert -
Bert, thanks, this is exactly the answer I was looking for, regards, Carlos ----- Original Message ----- From: Bert Freudenberg To: squeakland.org mailing list Sent: Thursday, September 23, 2010 10:18 AM Subject: Re: [squeakland] adding morphs to etoys
On 23.09.2010, at 14:56, carlos.crosetti@mostar.com.ar wrote:
Hi, I am experimenting with etoys and have found that its foundation is the Morphic framework. Is tere a tutorial showing the guidelines for a Morph to become well suited, like to follow the protocols, show in panes, supplies or a new flap?
I don't think there is a tutorial for that.
To add an object to the Object Catalog, implement descriptionForPartsBin.
To change the supplies flap, edit defaultsQuadsDefiningPlugInSuppliesFlap.
In general, to learn about these things, learn to use the Smalltalk tools (senders, implementors, string search, etc).
I addedth DiceMorph from SqueakMap and is working right, but have seen sevearl warnings while loading it.
By the way, if Etoys 4 is not with a Dice (unless I did not found it) would a bad idea to have the DiceMorph included in the release?
We don't have one. Not sure we need one, it's not hard to build in Etoys itself.
- Bert -
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On Thursday 23 Sep 2010 6:26:47 pm carlos.crosetti@mostar.com.ar wrote:
Hi, I am experimenting with etoys and have found that its foundation is the Morphic framework.
Yes. Morphic is the GUI and Etoys is a Morphic app. It is a live scripting system for morphs.
Is tere a tutorial showing the guidelines for a Morph to become well suited, like to follow the protocols, show in panes, supplies or a new flap?
An excellent introduction to Morphic is in: http://stephane.ducasse.free.fr/FreeBooks/CollectiveNBlueBook/morphic.final....
Once you learn the basics, you can browse EllipseMorph or ImageMorph for examples.
Etoys scripting system is accessed through the 'eye' halo button. 4.x images come with tutorials and galleries containing many examples of scripting. There are also online videos and showcase projects at http://squeakland.org
HTH .. Subbu
Thank you Subbu. I have seen that PDF before so you put the content I needed at my sight, regards, Carlos
----- Original Message ----- From: "K. K. Subramaniam" kksubbu.ml@gmail.com To: squeakland@squeakland.org Cc: carlos.crosetti@mostar.com.ar Sent: Thursday, September 23, 2010 1:22 PM Subject: Re: [squeakland] adding morphs to etoys
On Thursday 23 Sep 2010 6:26:47 pm carlos.crosetti@mostar.com.ar wrote:
Hi, I am experimenting with etoys and have found that its foundation is the Morphic framework.
Yes. Morphic is the GUI and Etoys is a Morphic app. It is a live scripting system for morphs.
Is tere a tutorial showing the guidelines for a Morph to become well suited, like to follow the protocols, show in panes, supplies or a new flap?
An excellent introduction to Morphic is in: http://stephane.ducasse.free.fr/FreeBooks/CollectiveNBlueBook/morphic.final....
Once you learn the basics, you can browse EllipseMorph or ImageMorph for examples.
Etoys scripting system is accessed through the 'eye' halo button. 4.x images come with tutorials and galleries containing many examples of scripting. There are also online videos and showcase projects at http://squeakland.org
HTH .. Subbu
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