The list below is not meant to tantalize unfairly (because we haven't yet put out hints and project books for most of them). The reason I put out the list here is to encourage people who have gotten interested in etoys to look further before trying to find out what Squeak can do outside of etoys. (But for those who do want to find out and are well versed in computing, please visit http://www.squeak.org).
Our impression is that most folks who have started in etoys have tended to stay with projects that are like the examples given on the website and have not gone much beyond those examples. This is just to point out that there are lots of really interesting mathematical, scientific and theatrical projects for which etoys are a pretty neat authoring environment.
Cheers,
Alan
Partial List of 2D Etoy Projects for grade 5-8 -------------------------------------
Many Illusions for various ages Drive a Car Collaborative Car Races Sensing the Road Robot Car Robot Car Races Change of Position = Speed Random and its uses Change of Speed = Accelleration Simple Animations & Movies Hairdos and Faces Bouncing Mazes Sound Synthesis MPEG, MP3, MIDI, etc. A Dixieland Band Gravity and Objects Off a Cliff Water Balloon Cannon Lunar Lander Roller Coasters Vectors POVs Spaceships Spacewar Orbits Springs Weighing Gradient following - Salmon and Clownfish Tree Growing Epidemics Multiple Mentalities Grey Walter Conditioned Response Learning Circuit Models DTP Books Presentations Collaborations
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Alan Kay wrote:
Our impression is that most folks who have started in etoys have tended to stay with projects that are like the examples given on the website and have not gone much beyond those examples. This is just to point out that there are lots of really interesting mathematical, scientific and theatrical projects for which etoys are a pretty neat authoring environment.
Have anybody done a TicTacToe or FourInARow type of game in etoys? I have been poundering with the idea a while and have not yet found good way to make this kind of algorithms in etoys.
Karl
Do you have a good algorithm or strategy for TicTacToe? Let me know and I'll see what I can do. There are some very interesting distributed system approaches that might be good here -- somewhat similar to the biological tree growing schemes in etoys that don't require recursion, but are "recursive" none the less.
Cheers,
Alan
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At 1:50 PM +0100 2/14/03, Karl Ramberg wrote:
Alan Kay wrote:
Our impression is that most folks who have started in etoys have tended to stay with projects that are like the examples given on the website and have not gone much beyond those examples. This is just to point out that there are lots of really interesting mathematical, scientific and theatrical projects for which etoys are a pretty neat authoring environment.
Have anybody done a TicTacToe or FourInARow type of game in etoys? I have been poundering with the idea a while and have not yet found good way to make this kind of algorithms in etoys.
Karl
--
Alan Kay wrote:
Do you have a good algorithm or strategy for TicTacToe? Let me know and I'll see what I can do. There are some very interesting distributed system approaches that might be good here -- somewhat similar to the biological tree growing schemes in etoys that don't require recursion, but are "recursive" none the less.
I can't find the growing tree etoy. Do you have a url or maybe the project could be mailed to me :-)
Karl
squeakland@lists.squeakfoundation.org