I just want to echo what Dave has said with the experiences I've had with 9th and 10th graders using Squeak this past school year. I've had to blend in the Squeak experiences with the regular day to day classroom activities, which means that most of the time I was not given the opportunity of showing a demonstration first. What I've found is that there is great power in ownership and then presentation to peers and professionals. Squeak gives them ownership and squeakland.org will be one source of presentation.
The level of creativity, professionalism, and pride was astounding when the students knew that they were going to be acknowledged and peer reviewed. And as much as I'd like to take credit for this, I had very little to do with it other than being a source of input and support when needed.
Congrats to Michael and all for getting Squeakland.org up and running! Naala
From: Dave Master Reply To: squeakland@squeakland.org Sent: Thursday, May 3, 2001 11:28 AM To: squeakland@squeakland.org Cc: John.Maloney@disney.com Subject: Re: Simply Seeking Syllabus for 5th-8th Grade Squeaking
This issue you've uncovered and focused on, I think, is one of the most central issues in education, curriculum design and teaching. I've struggled, and continue to struggle, with this delicate balance and "dance" of exploration and instruction every day. I don't have any pat answers, nor do I think there are any;but I'll share my experience struggling with it...here 'goes... I have scaffolded this issue from a number of directions over the years...I personally don't feel it is an "either/or" proposition; at least from my experience. I agree that if students whom are introduced to a demo may "get farther", if "farther" is defined in a certain manner and, if "farther" is our goal. But, first we should determine what "farther" is and if it is always desirable. I've found that a steady diet of direction at the outset of activities cripples students in other ways later on...in ways that traditional schools fail to measure, or seem to care about. Having the students try to apprehend something initially, and trying to comprehend it for themselves, constructing their own initial conceptualization to test in demonstration first to their friends and trusted peers...being allowed to look over one another's shoulder and "cheat" in this second stage of development is some of the best scaffolded learning I've ever seen in my classes.And all of it happened with little or no direction on my part. I found that after a period of individual, "joyous exploration" and apprehension (in every sense of that word!); and a period of peripheral and peer-scaffolded "testing"; my students felt that their personal "take" on the challenge was honored (as divergent as it may have been) and, that they then had more confidence in their ability to explicitly exhibit that understanding with a "public" performance of their"take" to the class.In fact, many of my students would crack into the operating systems of the computers when they needed to; and I'm at a loss to even begin to explain to them how to accomplish THAT feat.(Alan usually came in and hired THOSE kids from my class! ha ha) Over the last two decades, hundreds of my students have gone on into professions in the arts, animation, media and software and hardware design. And, the ones that moved into the creative aspects of these fields all have credited this initial period of "messin' about" with a concept or a "tool", with their professional confidence in muddling thru frustrating challenges. (Martha Stone Wiske and David Perkins write about this process in their book, TEACHING FOR UNDERSTANDING; as does Alfred North Whitehead in his book THE AIMS OF EDUCATION, he calls this "the stage of romance"). I am not so "Pollyanna" as to think that every child must muddle thru every process from the get-go...but, I think we should be careful not to excise some healthy anxiety from the learning equation too quickly and too often. Mihalyi Csikszentmihalyi writes quite convincingly and eloquently about the delicate balance between anxiety and the growth of ability and self-efficacy (his books FLOW; CREATIVITY; and TALENTED TEENAGERS are quite provocative on this matter). The teacher's timely interventions and scaffolding of each students journey into understanding of more complex challenges is the musicianship and artistry of teaching; when to "teach" and when to question, challenge and support. I've tried for my entire career to design ME (the teacher) out of as much of this process as is possible. To design experiences that engage students at an access point they feel comfortable with almost immediately...but, not a dumbed down curricular task...but, a challenge that quickly leads them into self-empowerment and complexity appropriate to their interest and ability level at any given point. This is the never-ending challenge that drives me every day. I presently co-direct a Virtual Distance Animation program called ACME that utilizes this approach with H.S. and University students across the nation...it is a derlicate balance every telecast...AND, we've added to the mix bi-weekly interventions and critique and challenges from professionals in the field...when a student, a teacher and a class think that they've "got it" they can "up the ante" and show it to a professional in the field. We call this "who sez?".This "social validation process" exists in the real world; and I believe it is crucial for the development of not only the students, but quite possibly more enlightenening for we teachers, to engage in this "dance" of reconciliation and critque.(Again, Csikszentmihalyi's book CREATIVITY really gets into this delicate, but real, social "dance"). If I hadn't opened my classroom doors and my curriculum to field professional critque my strategies and personal understanding would have grown at a snails pace. Frank Thomas, Chuck Jones and Bill Scott helped me become a bridge to the future for my students. But, professional intervention can become mere training in technique if we don't watch out for balance between personal expression and principled instruction...a question of insightful design,timely intervention and teacher "musicianship" and ongoing reflection about our own practice, focused on student evidence and performance...and, finally a dash, or whatever you can get, of "who sez?" I think one of the many great experiments that "Squeak" may launch many of us into is just such reflections, observations, dialogue and collections of anecdotal evidence...hopefully some patterns may emerge...what a great journey it will be! Thanks Jim and John for stimulating me so much this morning...now, back to it! Dave Master dave_master_edu@yahoo.com
--- John.Maloney@disney.com wrote:
Mark,
Scott Wallace and I recently taught 3 classes of 33 kids at a local elemantary school's "Discovery Day". The first two classes were fifth graders, the last class was sixth graders. We worked throught the "Drive-a-car" example. Our experiences strongly supports John Steinmetz's observations of the Open School classes. In particular:
Re:
One way of teaching that has worked well: at the
beginning of a session do
a short demonstration for all the kids, showing
them the activity before
you turn them loose to do it. That way if there are
any unfamiliar skills
or concepts needed for success, you can introduce
them while giving
everybody a feel for the activity.
We actually taught one of the first two classes with an up-front demonstration and one without it. Even though the up-front demo takes an extra five minutes (out of 40 minutes), the class with the demo got further. We decided to teach the final group with the demo and that class also got further. One practical thing about an up-front lecture/demo: that's the only time you really have the full attention of everyone in the class. After they start their projects, some of them will always be distracted when you ask for their attention. In fact, we asked them to not even start up Squeak until we'd finished the initial demo and introduction, and that was a good idea.
Re:
Iit's good to have plenty of help available for the
kids--especially at the
beginning. So that means you should have a small
group or some assistants.
Any computer activity involves confusions and
missteps, and Squeak is a
research system so there are even more possible
confusions and blind alleys.
Scott and I were only two "teachers" for 33 kids who had never seen Squeak. I thought it would be a chaos. Actually, it worked better than I expected, in part because we only had 18 computers, so kids worked in pairs. That meant you could help two kids at once, and often one of the two would understand your suggestions quickly. In contrast, we recently taught 14 kids who had never seen Squeak at Disney's "Bring your child to work day" and we had about seven teachers. In that situation progress was very fast, because kids who were stuck got immediate attention. However, I don't believe that many teachers is necessary. I thank that if Scott and I had just one more assistant, it would have been optimal: one teacher for every six pairs. (Actually, one might say it is the computer/teacher ratio that matters! You want that ratio to be under six for maximum progress.)
Your original posting said there were six PC's in the lab. I think that's about the max for a single teacher, but there should be no problem with pairing up two kids per computer. If you do this, I'd limit it to 10 kids on 5 computers, at least for your first time. That would also leave one machine available as your "demo" machine. You also said it would be open to kids from 5th-8th grade. We had that same span for the "Bring your child to work day". In that case, the eighth grader was noticably faster and more self-sufficient than the youngest kid. If that happens in your class, you could recruit the fastest kids as teachers.
Good luck!
-- John
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