What happens if you change the size of the ball (or change its scale factor)?
Cheers,
Alan
At 05:23 AM 12/9/2005, Arvind Grover wrote:
I have tried this: the items in the holder are larger, and the ball is very small. I have ball look like holders player at cursor, and then holder's cursor increase by 1.
When the animation begins, the ball grows to the larger shapes in the holder. Even if I resize them all to a tiny size, the animation makes it jump back to their original sizes.
Dreyfuss's suggestion of changing the scale factor (<1 to make it smaller) on the ball object worked perfectly.
Thanks, arvind
-----Original Message----- From: squeakland-bounces@squeakland.org [mailto:squeakland-bounces@squeakland.org] On Behalf Of Alan Kay Sent: Thursday, December 08, 2005 7:23 PM To: Arvind Grover; squeakland@squeakland.org Subject: Re: [Squeakland] resizing doesn't stick in holder animation
Instead of resizing the drawings in the holder, try resizing the player that is changing its costumes. I.e. if the script looks like:
holder's cursor increase by 1 ball look like holder's player at cursor
then resize "ball". Whatever scaling ball has is applied to its costumes.
Cheers,
Alan
At 11:19 AM 12/8/2005, Arvind Grover wrote:
My students have created drawings, and are using them in animations.
They
shrink them down using the change size handle. The animation still
shows
up as the original size. Is there any way to store the new size information so the animation remains small?
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