This year I want to include Squeak in my multiplayer network game programming class (which before has used Java). I've taught about TCP/IP servers and clients and sockets, and the kids have written little servers and clients which play simple games.
I'd love to hear some ideas for how to use Squeak to write simple games running on multiple computers on a TCP/IP network.
Dave, I think you've reached the boundary of Squeakland and have wandered into squeak-dev land. Check out the materials at http://www.squeak.org and http://minnow.cc.gatech.edu/squeak. There's support to do what you want to do, but you'll have to drop into a lower level than e-toys.
Mark
On Jun 15, 2005, at 1:55 PM, Dave Briccetti wrote:
This year I want to include Squeak in my multiplayer network game programming class (which before has used Java). I've taught about TCP/IP servers and clients and sockets, and the kids have written little servers and clients which play simple games.
I'd love to hear some ideas for how to use Squeak to write simple games running on multiple computers on a TCP/IP network. _______________________________________________ Squeakland mailing list Squeakland@squeakland.org http://squeakland.org/mailman/listinfo/squeakland
__________ Mark Guzdial : Georgia Tech : College of Computing/GVU Atlanta, GA 30332-0280 Collaborative Software Lab, http://coweb.cc.gatech.edu/csl http://www.cc.gatech.edu/~mark.guzdial/
Also look at www.opencroquet.org
I haven't tried the Etoys screen sharing stuff recently, but it could be used for simple shared Etoy games (it works similarly to Timbuktu, but has "badges" to make rendezvous easier).
Cheers,
Alan
At 04:41 AM 6/16/2005, Mark Guzdial wrote:
Dave, I think you've reached the boundary of Squeakland and have wandered into squeak-dev land. Check out the materials at http://www.squeak.org and http://minnow.cc.gatech.edu/squeak. There's support to do what you want to do, but you'll have to drop into a lower level than e-toys.
Mark
On Jun 15, 2005, at 1:55 PM, Dave Briccetti wrote:
This year I want to include Squeak in my multiplayer network game programming class (which before has used Java). I've taught about TCP/IP servers and clients and sockets, and the kids have written little servers and clients which play simple games.
I'd love to hear some ideas for how to use Squeak to write simple games running on multiple computers on a TCP/IP network. _______________________________________________ Squeakland mailing list Squeakland@squeakland.org http://squeakland.org/mailman/listinfo/squeakland
Mark Guzdial : Georgia Tech : College of Computing/GVU Atlanta, GA 30332-0280 Collaborative Software Lab, http://coweb.cc.gatech.edu/csl http://www.cc.gatech.edu/~mark.guzdial/
Squeakland mailing list Squeakland@squeakland.org http://squeakland.org/mailman/listinfo/squeakland
Alan Kay wrote:
Also look at www.opencroquet.org
I haven't tried the Etoys screen sharing stuff recently, but it could be used for simple shared Etoy games (it works similarly to Timbuktu, but has "badges" to make rendezvous easier).
Cheers,
Alan
Alan, I'm honored to be in contact with you. I love Squeak and how you've brought computers to kids in such a nice way. I always tell my students a little about you and Smalltalk and PARC history.
One of my TAs today installed Croquet on his laptop and will be giving a little demo of it soon. Most of the computers in our lab have old graphics cards so I don't know if we'll be able to get it running, but I'm glad to have the kids at least aware of Croquet, and maybe some of them with try it at home. I saw your talk on Croquet at Stanford a year or two back--or was it Alice? I was also at SDForum when you spoke.
If you or your colleagues are ever out our way (near San Fran) and want to drop in and meet a group of very enthusiastic Squeak learners, we would love to have you.
I will document our progress here: http://dbschools.com/dbschools/servlet/main/action/SelectInfo?selann166=A and here: http://dbschools.com/dbschools/servlet/main/action/SelectInfo?selann168=A
Dave Briccetti
At 04:41 AM 6/16/2005, Mark Guzdial wrote:
Dave, I think you've reached the boundary of Squeakland and have wandered into squeak-dev land. Check out the materials at http://www.squeak.org and http://minnow.cc.gatech.edu/squeak. There's support to do what you want to do, but you'll have to drop into a lower level than e-toys.
Mark
On Jun 15, 2005, at 1:55 PM, Dave Briccetti wrote:
This year I want to include Squeak in my multiplayer network game programming class (which before has used Java). I've taught about TCP/IP servers and clients and sockets, and the kids have written little servers and clients which play simple games.
I'd love to hear some ideas for how to use Squeak to write simple
games
running on multiple computers on a TCP/IP network. _______________________________________________ Squeakland mailing list Squeakland@squeakland.org http://squeakland.org/mailman/listinfo/squeakland
Mark Guzdial : Georgia Tech : College of Computing/GVU Atlanta, GA 30332-0280 Collaborative Software Lab, http://coweb.cc.gatech.edu/csl http://www.cc.gatech.edu/~mark.guzdial/
Squeakland mailing list Squeakland@squeakland.org http://squeakland.org/mailman/listinfo/squeakland
squeakland@lists.squeakfoundation.org