Hi all,
there are new updates available on Squeakland.
To load updates, just load any of the projects on the squeakland.org. The smallest possible one is http://squeakland.org/project.jsp?/projects/EToy-Template.001.pr
You will then be prompted to update.
The installers have not been updated yet, so you need to update your plugin after the installation.
After your system has loaded these new updates, you'll find:
1) "Strings" (or phrases) of tiles can be grabbed by *either* the first or second tile in the string. Prior to this update, if you wanted to add "sketch's x" or "sketche's heading" to a script, you would have had to select those tiles by the "x" tile, or the "heading" tile. Now, you can select the tiles by the "sketch" tile, or if you have named your object, the name of that object, to add to your script.
2) We've created a new "v" button and added it to the top an object's viewer. Clicking this button will allow you to create a variable. This option was previously found in the tiny menu beside the object's name in the viewer. Also note, we have changed the vocabulary from "add a new instance variable" to "name for new variable". Once the variable has been created the it will appear in a "variables category" in the object's viewer.
3) We've chosen to have a single option for obtaining the paint tools. To obtain paint tools, click the paintbrush button on the gold Navigator bar. We have removed the paint palette icon previously found in the Supplies flap.
4) We've added a "trail style" option to the "pen use" category in an object's viewer. Trail styles include lines, arrowheads, and lines and arrowheads. Setting an object's penDown to "true" and selecting a "trail style" allows for the pen to be a simple line, arrowheads, or lines with arrowheads.
5) Misc fixes: - When the user renames a script, script-firing buttons will now automatically be relabeled, unless they have already manually been edited, and will be fixed up so that they properly fire the renamed script. - When the user asks to remove an instance variable, a check is now made to see if any scripts belonging to the object currently use that variable -- if so, permission to remove the variable is denied. If not, a further check is made to see if there are any extant scripts in *other* objects that may reference that instance variable, and if any are found, a warning is put up.
Michael
Hi Michael and all,
Just some remarks about your message.
To load updates, just load any of the projects on the squeakland.org. The smallest possible one is http://squeakland.org/project.jsp?/projects/EToy-Template.001.pr
You will then be prompted to update.
It worked for me (eight new updates at the end).
After your system has loaded these new updates, you'll find:
- "Strings" (or phrases) of tiles can be grabbed by *either* the first
or second tile in the string. Prior to this update, if you wanted to add "sketch's x" or "sketche's heading" to a script, you would have had to select those tiles by the "x" tile, or the "heading" tile. Now, you can select the tiles by the "sketch" tile, or if you have named your object, the name of that object, to add to your script.
It works.
- We've created a new "v" button and added it to the top an object's
viewer. Clicking this button will allow you to create a variable. This option was previously found in the tiny menu beside the object's name in the viewer. Also note, we have changed the vocabulary from "add a new instance variable" to "name for new variable". Once the variable has been created the it will appear in a "variables category" in the object's viewer.
The vocabulary that is showed for me it's "click here to add a variable to this object".
- We've chosen to have a single option for obtaining the paint tools.
To obtain paint tools, click the paintbrush button on the gold Navigator bar. We have removed the paint palette icon previously found in the Supplies flap.
The paint palette icon is still there!
- We've added a "trail style" option to the "pen use" category in an
object's viewer. Trail styles include lines, arrowheads, and lines and arrowheads. Setting an object's penDown to "true" and selecting a "trail style" allows for the pen to be a simple line, arrowheads, or lines with arrowheads.
It works.
- Misc fixes:
- When the user renames a script, script-firing buttons will now
automatically be relabeled, unless they have already manually been edited, and will be fixed up so that they properly fire the renamed script. - When the user asks to remove an instance variable, a check is now made to see if any scripts belonging to the object currently use that variable -- if so, permission to remove the variable is denied. If not, a further check is made to see if there are any extant scripts in *other* objects that may reference that instance variable, and if any are found, a warning is put up.
Not tested yet.
Michael
Regards,
Antonio Barros
At 3:02 PM -0300 3/28/03, ajbn@cin.ufpe.br wrote:
- We've chosen to have a single option for obtaining the paint tools.
To obtain paint tools, click the paintbrush button on the gold Navigator bar. We have removed the paint palette icon previously found in the Supplies flap.
The paint palette icon is still there!
Hi, Antonio
The contents of the Supplies flap get set up afresh each time you start up Squeak.
So if you start up Squeak and then load the recent updates, you'll continue to see the old Supplies flap for the duration of that session. But you'll find that the paint palette is gone from the Supplies flap the *next* time you start up ;-)
Thank you for checking all these changes out so thoroughly!
Cheers,
-- Scott
squeakland@lists.squeakfoundation.org