Hi,
After some remarks from Yoshiki, I made a new version, this one in English.
http://superswikifr.ofset.org:8000/super/uploads/montyKeddamaE.004.pr
this one in French
http://superswikifr.ofset.org:8000/super/uploads/montyKeddama.012.pr
Regards
-------- Message d'origine--------
De: squeakland-bounces(a)squeakland.org de la part de Dreyfuss Pierre-André (EDU)
Date: ven. 12/05/2006 18:36
À: Markus Gaelli; Squeakland
Objet : [Squeakland] RE : Monty Hall Problem with 32 lines of Etoys
Hi,
Very interesting this problem and Matkus is specialist for very nice and short programms.
It give me the idea to learn more Kedama solving it with Kedama. This is done, see
http://superswikifr.ofset.org:8000/super/uploads/montyKeddama.011.pr
The text in the project is in french but it is just explaining the problem.
Use the 'init' button to create the turtles. Then 'jouer' (play) as often as you want.
Each time 2000 turtles are playing. Green dots winning with change .Blue dots winning without change. The density of dots is an estination of the probabilities.
The 3 doors are just positions right of a turtle. Winning position is marked by a yellow patch.
You can hide turtles to see the patch using the button 'cache'. and show them using 'montre'.
Regards
-------- Message d'origine--------
De: squeakland-bounces(a)squeakland.org de la part de Markus Gaelli
Date: jeu. 04/05/2006 10:50
À: Squeakland
Objet : [Squeakland] Monty Hall Problem with 32 lines of Etoys
http://www.squeakland.org/project.jsp?http://www.emergent.de/pub/
smalltalk/squeak/projects/MontyHall.pr
Have fun,
Markus
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_______________________________________________
Squeakland mailing list
Squeakland(a)squeakland.org
http://squeakland.org/mailman/listinfo/squeakland
Hi,
Very interesting this problem and Matkus is specialist for very nice and short programms.
It give me the idea to learn more Kedama solving it with Kedama. This is done, see
http://superswikifr.ofset.org:8000/super/uploads/montyKeddama.011.pr
The text in the project is in french but it is just explaining the problem.
Use the 'init' button to create the turtles. Then 'jouer' (play) as often as you want.
Each time 2000 turtles are playing. Green dots winning with change .Blue dots winning without change. The density of dots is an estination of the probabilities.
The 3 doors are just positions right of a turtle. Winning position is marked by a yellow patch.
You can hide turtles to see the patch using the button 'cache'. and show them using 'montre'.
Regards
-------- Message d'origine--------
De: squeakland-bounces(a)squeakland.org de la part de Markus Gaelli
Date: jeu. 04/05/2006 10:50
À: Squeakland
Objet : [Squeakland] Monty Hall Problem with 32 lines of Etoys
http://www.squeakland.org/project.jsp?http://www.emergent.de/pub/
smalltalk/squeak/projects/MontyHall.pr
Have fun,
Markus
_______________________________________________
Squeakland mailing list
Squeakland(a)squeakland.org
http://squeakland.org/mailman/listinfo/squeakland
Greetings!
Online registration is now open for SqueakFest '06!
http://interactive.colum.edu/partners/squeakfest/reg.aspx
We've received wonderful proposals for presentations from "Squeakers"
around the world including Nepal, South America, Japan and more.
With your participation and sharing, along with hands-on workshops
and our featured keynote speaker, Seymour Papert, this year's
SqueakFest should be fantastic.
Presenters -- we need you to register as well, so please take a few
minutes to do so.
And, let us remind you once again to reserve your accomodations
early. There are many conventions and events scheduled in Chicago
the week of SqueakFest so we encourage you to book early to get space
and good pricing.
Please spread the word with colleagues and friends.
See you in Chicago!
cheers,
Kim & the '06 SqueakFest organizing committee
Hi Kevin,
> Very nice !
Thx! :-)
>
> I found it a little hard to figure out what to do at first. Maybe a
> couple of buttons would make it more obvious ?
>
> "Run with Door Switching"
> "Run with No Switching"
>
> and maybe
>
> "Reset Stats ?"
I now put out a button for resetting the stats and made some arrows
pointing to the clocks, so that the users know where to start and
stop it.
Btw. fun thing is, that if you tick both scripts in parallel, the
average chances are 0.5 to win goats and cars - how it should be...
>
> You inspired me to blog ... http://www.raggedclown.com/?p=11
Wow, I got blogged... :-)
Cheers,
Markus