Hi Mike, I see Steve's note and it has some very good ideas. This attachment is a flight path project I started a few months ago. Here it is, not quite finished but you can see what is going on. Regards, Happy Landings Kathleen ________________________________________ From: squeakland-bounces@squeakland.org [squeakland-bounces@squeakland.org] on behalf of Mike Stramba [mikestramba@gmail.com] Sent: Friday, March 16, 2012 3:09 PM To: squeakland@squeakland.org Subject: [squeakland] Can a Morph / (etoys player) follow a connector path ?
I'd like to do something similar to this game in Squeak / Etoys
http://www.gamenet.com/game/air-traffic-chief/
I.e. using a connector, having the motion of a morph follow that connector, as the connector is moved while the morph is moving.
I see the demos in Etoys of a "car following a road", but they seem to be tracking a particular color, and continually turning left or right (which is ya, basically what any path finding program is gonna have to do internally, I guess).
Wondering if there is a "high level" / class / etoys .. method etc, to track a connector
Mike _______________________________________________ squeakland mailing list squeakland@squeakland.org http://lists.squeakland.org/mailman/listinfo/squeakland