At Wed, 12 Oct 2011 07:23:36 -0400, R.D. Latimer wrote:
Thanks, I'll try Yoshiki's particle version. For instance, in a simple coin toss program, it may be good to store percentages of heads/tails for numerous trials, like flipping a coin 10 times, get the percentage of heads, and run this trial 1000 times. Or pick 50 random numbers from 1-500 and see how many match, are do they tend to be all unique. Or in a projectile program, it may be good to store x,y positions in two arrays/lists, one for x positions, one for y positions.
Just food for thought, here is one instance of such:
http://squeakland.org/launcher?http://dev.laptop.org/~yoshiki/etoys/MonteCar...
In fact, using real objects x and y would be another way to do it. For each try, you create a copy of small rectangle and set its x and y to the value you want to record.
-- Yoshiki