We had a chat again:
* Etoys will follow the Sugar release schedule: http://wiki.sugarlabs.org/go/0.90/Roadmap * should prepare a first alpha release in June, with translations and DrGeo for wider testing * also camera support hopefully, need to simplify interface * there is a decompiler problem, possibly because of Eliot's changes * multi-touch working pretty well on iPad now * need idea about how to debug missing mouse-overs
Full log below, as usual. And see you next Monday, same time:
- Bert -
<bertf> hi karl <karlram> hi <karlram> not maye here <karlram> many <bertf> yep <bertf> busy, hopefully ;) <karlram> he he <karlram> I had some issues with a ehancement I integrated <karlram> enhancement <bertf> the broken viewers? --> hilaire (~hilaire@bon74-1-88-184-136-97.fbx.proxad.net) has joined #etoys <bertf> ah, hi hilaire :) <karlram> jup , it added all sort of stuff to variables categorie <hilaire> hello <karlram> hi <bertf> do you think it's okay now? <karlram> It was a one line fix <bertf> good <bertf> hilaire: thanks for submitting dr geo :) <karlram> But images must get past the bad fix without opening a viewer.... <bertf> I wouldn't worry too much abouht that <karlram> Ok <bertf> we're just a handful people updating regularly I think <karlram> you are right <bertf> do we need a do-it to fix it, if someone loaded the broken version? <karlram> I had another issue <karlram> deleting a etoy variable seems broken <karlram> when the variable is part of a etoy script <bertf> hmm. that should be a blocker ticket <bertf> just so it is not forgotten <bertf> you mean when the var is already used in a script? <karlram> I'll add it, the Decompiler complains about some issues <bertf> ah. might have to do with eliots changes then <karlram> Should I notify Eliot ? <bertf> wouldn't hurt <karlram> Ok <bertf> in any case, we should commit to a release schedule. I think adopting the Sugar one makes sense <karlram> and sugar release is ? <bertf> a July release would be too rushed <bertf> I sent mail about that, give me a second to find it <bertf> http://wiki.sugarlabs.org/go/0.90/Roadmap <karlram> July seems very close <bertf> right. september sounds sensible <bertf> we still should try to get an alpha release out asap <bertf> including dr geo and the new translations <bertf> so more people can test that stuff <karlram> Sound good <karlram> dr geo is big , in many ways <karlram> :-) <karlram> a huge framework <karlram> and lots of classes <karlram> and lot and lots of new stuff to learn :-) <bertf> indeed <bertf> but if we can get the fonts out of the image, we still will have a smaller image even with dr geo included <bertf> richo started on that <bertf> he pushed Andreas' font loader code <bertf> maybe we should start freezign features a bit earlier than the Sugar schedule ... <bertf> hilaire: did you want to talk about somethign specifically? <karlram> what about the camera morph stuff ? <karlram> wait another release to mature? <hilaire> bertf: no <bertf> karlram: no I think it would be a nice feature to have <bertf> karlram: but I would start simple <bertf> hilaire: okay. thanks for stopping by :) <bertf> karlram: the current one has too many controls. we should put in just the bare minimum and then see what people find missing <bertf> but having camera support on all platforms would be awesome <karlram> Sounds good <karlram> Many of the controls are a bit hard to understand :-) <bertf> yeah <hilaire> I need to rest <hilaire> bye <karlram> ye <karlram> bye <hilaire> add a hard time with students today.. <-- hilaire (~hilaire@bon74-1-88-184-136-97.fbx.proxad.net) has left #etoys <karlram> Students are not always what you want them to be :-) <karlram> I sent a mail to Eliot about http://tracker.squeakland.org/browse/SQ-710 <bertf> thanks <bertf> I got multitouch workign this weekend :) <bertf> on the iPad <bertf> you can draw with more than one finger, or move multiple objects at once <bertf> pretty cool <bertf> now if you also could rotate and scale them with two fingers that would be awesome :) <karlram> Oh, sound cool <bertf> And now that I compiled the VM with enabled optimizations it's even quite usable ;) <karlram> I remember some issues with mouse over states from earlier touch based computers <bertf> I was using it without optimizations for like two weeks .. was rather slow <bertf> yes, some things rely on mouse overs <bertf> e.g. the color selector in the paint box <bertf> I'd have thought it goes away on mouse-up, but apparently noe <bertf> not <bertf> hmm. your Etoys-kfr.19 looks identical ... <karlram> I was fighting mouse over issue with SelectionMourh, very annoying.... <bertf> but there is no diff <bertf> no changes <karlram> Hm, very weird, my image had the wrong method still displaying... <karlram> I got confuced... <karlram> confused <karlram> lol <bertf> always check changes before committing <karlram> I know <karlram> Back to the mouse over issues, do you know a good way to debug them ? <bertf> I'd simulate at touch event <bertf> that is, filter out all mousemove events that have button=0 <bertf> so you only get mouse down, move, and up, but no moves after mouse up <bertf> that should recreate the problem on a normal machine <karlram> ok <karlram> ipad is not a very fast machine ? <bertf> karlram: it feels very fast <bertf> just not in etoys <bertf> for Etoys it's about the XO-1 speed I would say <bertf> so not great but usable <bertf> okay, thanks for chatting, I'll send the log as usual :)