I'm trying to setup a simple etoys project with a playfield, button and rectange.
When the button is pushed the rectangle should change color from it's default of black to red.
1)I've dragged out a playfield, button and rectangle from the supplies, placing the rectangle, and button inside the rectangle.
2) I opened a viewer on the button, and dragged the empty script to an empty place on the workarea (not in the playfield), then added a test tile, and a "button down?" condition to the test.
When viewing the script textually it shows : ------------------------ script1 ActiveHand anyButtonPressed -----------------------------------------------------
3) I then switched the button script back to "revert to tile version"
4) I opened a viewer on the rectangle, and dragged the 'Rectangle1's color' tile to the workarea, and tried to drop it into the Test / "yes" slot in the button's script editor, but it doesn't accept it.
Do I need to use a variable (player type) in the button script to reference the rectangle's color attribute ?
If so, how ?
----------------- I could do this same thing "manually" just using a custom class subclassed from morph, adding code to the handle down etc, but am trying to figure out how to using the supposedly "eaier" Etoys :/
Mike