Ned Konz wrote:
On Dec 4, 2005, at 12:48 AM, karl wrote:
Bert Freudenberg wrote:
Am 03.12.2005 um 18:26 schrieb karl:
Bob Irving skrev:
Can anyone tell me how to fire a script with a keypress in eToys? For instance, how could you use the space bar to pause? Just an example.
Here is a workaround: The world / background captures keypresses. Bring up a viewer on the world and select the input category. Make a script like the the one in the attachment picture.
Better yet, do not set the script to ticking, but to be activated on keystroke.
- Bert -
I don't see that choice in the menu
That's in the "more..." menu.
Hi, Ned :-) Seems like Change set: '6458-0367 specificEvents-nk' removed that menu option. When I revert ScriptInstantination>>presentScriptStatusPopUp one version I get it back. Karl
Note that this lets you trigger a script on a key *stroke* -- that is, a press (and maybe release) of a key that is turned into a (possibly modified) character.
It doesn't let you sense press/release separately, or key up events. But it was the simplest thing that could possibly work, and no one has come up with anything much fancier that I know of.
I did make it so you could sense some special keys (grab a viewer for "World's lastKeystroke"):
"A" (shift+a) "a" "<Ctrl-a>" "<Ctrl-Shift-a>" "<Opt-å>" (option or alt key + a) (probably "<Opt-a>" on a windows machine) "<Ctrl-Opt-a>"
As well as some other keys:
<right> <left> <up> <down> <pageUp> <pageDown> <home> <end>
etc.
Note that if a text field or morph has the keyboard focus, it'll eat the keystroke and the World won't see it.
Ned