On Thu, May 08, 2003 at 02:07:41PM -0800, Alan Kay wrote:
However, it's also pretty clear that a more appropriate implementation would be to have them actually make an object of some kind (a SketchMorph or a PolygonMorph) that works like any other object. We will probably do something like this in a future version of etoys.
Hi,
Markus Gaelli posted something like that to the squeak-dev list some days ago:
http://swiki.gsug.org:8080/sqfixes/3240.html
from preamble:
"Change Set: PolygonFactory Date: 20 April 2003 Author: Markus Gaelli
Did you ever want to paint polygons out of the traces of your EToy-cars?
Now it's possible. Just drop a polygon in the world, open a viewer on it, select the category 'Miscellaneous'. Here you can select between two new options: - setVertexFromPositionOf: dot With this one you can initialize your polygon to have only one point, that is the current position of the player (replace 'dot' with the tile of your player / car) - addVertexFromPositionOf: dot Use this one if you want to add a new point to your polygon, which is the current position of the player (again replace 'dot' with the tile of your player, probably somewhere after you just moved it a bit...)