Hi, Guyrren, and all,
For example: I wanted to make an etoy follow the mouse pointer around. I can't see any way of even obtaining a reference to a mouse object.
Bring up the "world's" halo, by alt-clicking on the squeak desktop, and then click on its turquoise handle to bring up the world's Viewer.
If you type "mouse" into the search pane of that Viewer, you'll find that there are tiles available for mouseX and mouseY. These are numeric-valued tiles that always report the current x and y coordinates of the mouse, in the World's own cartesian coordinate system.
Using these, the following script will make an object always follow the mouse:
Cheers,
-- Scott