Scott Wallace wrote:
Hi, Dave,
Yes, please do post the project somewhere, and I (and others) will be glad to have a look at it.
I am following your example and attaching it to this message.
Your #makeTargets: code looks fine and ought to work. Indeed, I just now tried something equivalent to it in my example and it worked just as well as if I'd created the siblings manually.
I think perhaps you intended to include another code snippet into your email, the one that queries "altColDetectMethod," as per your penultimate paragraph, but omitted it. I presume that will be present in the project you post, but if not, please send that along as well.
We'll get to the bottom of this...
I like that attitude!
Cheers,
-- Scott
PS: How old are the kids you're working with?
Grades 5-9. Here are my announcements/reflections about the class:
http://dbschools.com/dbschools/servlet/main/action/SelectInfo?selann166=A
Tomorrow starts week 3 of 3, then there's a second session of the same three classes: Python, Squeak, and Multiplayer Network Games Programming (which I more and more want to do in Squeak [rather than Java or Python]).
PPS: By the way, fwiw, you can actually achieve the same effect as your #makeTargets entirely within the tile-script regime, without needing to resort to textual scripting, using code like the following to create, add, and position each sibling:
Ah, good! And presumably there's a mechanism to invoke that script some arbitrary number of times.
Thanks so much.