I have a friend who I'd like to show how Squeak can be an effective presentation tool. He's not a programmer, he's a teacher. The whole Squeak desktop to him is a bit scary, so I'd like to give him some pointers on how Squeak can do things that presentation software can not (is powerpoint the only one left standing, now?)
There are all the tools in the Objects flap, the Paint flap, connectors, book morphs which can all be placed into Squeak Projects. That's great. Is the Thread Navigator the best way to navigate projects? (I saw an older presentation of Alan's and he had a screen full of projects that he could pick from. I didn't see that in the latest image)
I see several people use book morphs but they can be cumbersome too. I think the biggest complaint is the paradigm of when you select an morph you actually pick it up and that's counter to what other software does - plus the halos. Guess that's just something to be learned. Another complaint is you can't just drop a .mov, .wmv or .mp4 in a project. You can drop mpeg, (but sometimes I have audio distortion which doesn't show up at all outside in various players.) Maybe Sophie work can migrate to the main image for .mov/.avi? That'd be nice.
I guess an image could be constructed with a limited world menu restricted to "presentation" uses.
Any other pointers that you can think of? I'd sure like for him start using squeak.