Hello Randy,
There are lots of ways to collaborate in Squeak, most of them experimental and, for that reason, not easy to find and or/use (I can tell you more about these off list).
My research and development efforts while at Teachers College are focused on testing and improving various ways to collaborate. I presented a paper on this research at the C5 conference mentioned on the Suqeakland Web site (the paper can be found here: http://workshop.madeleinelengle.org/voiklis/uploads/skrappleForKyoto.7.doc).
Other exciting efforts include OpenCroquet, NetMorph, and SeeThroughTalk; each of these will figure, in some way, in the work we are doing at TC.
(http://opencroquet.org/, http://swikis.ddo.jp/NetMorph, http://swikis.ddo.jp/SeeThroughTalk).
I hope this bit of information helps; I would be happy to answer any further questions.
Best,
John
On Tue, 24 Feb 2004, Randy Heiland wrote:
Hello,
I was just curious if there are any existing collaborative possibilities with Squeak? This is a very open-ended question, I realize, but I'm interested in any/all aspects of it. Well, I'm not into multiuser gaming. I am curious about the possibility of squeakers being able to, say, obtain/display data from online instruments. Or being able to build up a regional/national database of (local) measurements - similar to the "plot of temperatures" figure in Alan Kay's "Computers, Networks and Education" paper?
More on the tech side, are protocols such as XML-RPC supported in Squeak?
thanks, Randy
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