Randy,
This is actually one of the nicest small features of the squeak UI. You can change the color of any object to match any other color visible on the screen by simply placing the cursor over the color you desire with the color palette open on the object whose color you're trying to change, and then clicking the mouse. The complete procedure is:
* open a color palette on object B * move the cursor over object A (note that in the upper right corner of the color picker the color will change to show the color under the cursor. This is the color that will be used if you click at any point) * click the mouse
The actual RGB values are not available as etoy tiles as far as I know. However they are trivially available in the development environment. I don't know if that's relevant; if you're interested let me know.
cheers- Tim
-----Original Message----- From: squeakland-bounces@squeakland.org [mailto:squeakland-bounces@squeakland.org] On Behalf Of Randy Heiland Sent: Sunday, February 06, 2005 2:51 PM To: squeakland@squeakland.org Subject: [Squeakland] selecting colors
I've created object A then I start creating object B and decide I want to use an exact color that I used in A - how do I select that color? More generally, when I choose a color from the palette, is there a way to get its actual RGB values and enter those when selecting a color later?
Thanks, Randy
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