Hi, Hilaire, See The 'collisions' project on squeakland-BSS. Using tellAllContents or tell all Siblings should be faster then each sript beeing ticking.
More this project is showing how to get with wich an object is colliding and how to select collisiions with some clone. (Usefull until we get an 'overlaps any' tile :-) )
Best Regards
-----Message d'origine----- De: squeakland-bounces@squeakland.org A: Squeakland@squeakland.org Date: 11.10.04 09:59 Objet: Re: [Squeakland] overlaps over clone does not work
Le mer 06/10/2004 à 14:55, Hilaire Fernandes a écrit :
Hello,
I cannot get an expected result with the "overlaps" tile to make overlaps test.
In the mean time I am using the color test.
While objects are cloned to simulate a dynamic system (around hundreds of objects with their own scripts), I found the whole system becomes very sloow.
I can sent the project privately (not publicly because it is the solution for a contest) if someone can see how to optimize it.
Hilaire
squeakland@lists.squeakfoundation.org