Hello,
I am looking for a way to include an audio file in the Etoys project file. I found that the recorded sound (or imported sound) is not included in the Etoys project file when it is saved. Thus when I opened the project next time, I could not hear the sound because Etoys could not find the sound file. I guess that the same thing will happen to an mpeg movie file.
Is there a way to make Etoys include a media file when it saves the project file?
Thank you so much for your help.
Young-Jin Lee
Hello Young-Jin Lee,
I noticed that a sound tile in the project does not mean that the sound stays in the project. My problem was solved when I created an object in the project which has a variable of type 'sound' with the sound as value.
The next step was to extract the sound name from a sound tile. The code: costume submorphs first literal But I do not think that this is intended.
Maybe both cases are worth writing don as issue to resolve.
Greetings, Nicco
Am 07.02.2014 20:31, schrieb Young-Jin Lee:
Hello,
I am looking for a way to include an audio file in the Etoys project file. I found that the recorded sound (or imported sound) is not included in the Etoys project file when it is saved. Thus when I opened the project next time, I could not hear the sound because Etoys could not find the sound file. I guess that the same thing will happen to an mpeg movie file.
Is there a way to make Etoys include a media file when it saves the project file?
Thank you so much for your help.
Young-Jin Lee _______________________________________________ squeakland mailing list squeakland@squeakland.org http://lists.squeakland.org/mailman/listinfo/squeakland
Hi, The sound should be part of the project if you have saved it so it appears in the SoundLibraryTool.
Which version of Etoys do you use ?
MPEGs are not yet part of a project when saved.
Cheers, Karl
On Sat, Feb 8, 2014 at 8:37 PM, Nicco Kunzmann niccokunzmann@rambler.ruwrote:
Hello Young-Jin Lee,
I noticed that a sound tile in the project does not mean that the sound stays in the project. My problem was solved when I created an object in the project which has a variable of type 'sound' with the sound as value.
The next step was to extract the sound name from a sound tile. The code: costume submorphs first literal But I do not think that this is intended.
Maybe both cases are worth writing don as issue to resolve.
Greetings, Nicco
Am 07.02.2014 20:31, schrieb Young-Jin Lee:
Hello,
I am looking for a way to include an audio file in the Etoys project file. I found that the recorded sound (or imported sound) is not included in the Etoys project file when it is saved. Thus when I opened the project next time, I could not hear the sound because Etoys could not find the sound file. I guess that the same thing will happen to an mpeg movie file.
Is there a way to make Etoys include a media file when it saves the project file?
Thank you so much for your help.
Young-Jin Lee _______________________________________________ squeakland mailing listsqueakland@squeakland.orghttp://lists.squeakland.org/mailman/listinfo/squeakland
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