There is some follow up discussion happening on the squeak-dev list. I don't know if it helps, but you can read the posts here if you are not subscribed to that list:
http://lists.squeakfoundation.org/pipermail/squeak-dev/2018-February/197508....
HTH, Dave
On Thu, Feb 22, 2018 at 10:27:18AM -0500, David T. Lewis wrote:
Hi Jeremy,
I am copying this to the squeak-dev list in case someone there can offer some guidance.
Dave
On Wed, Feb 21, 2018 at 02:44:21PM -0800, Jeremy Landry wrote:
Hi, I made a quick audio sequencer test in Etoys and found that there's a hidden 'timer' that limits the responsiveness of new sounds that go into the playback buffer (terminology isn't accurate, but hopefully it makes sense to people).
I found the sound buffer setting, but was wondering if there's something else that limits how fast new sounds get added to the playback stream? I read somewhere (old-man-aphasia here) that some code was added to prevent overloading the buffer so surely there's a snippet of code I could add to a project to reverse this, if it's what is causing the delay?
Thanks for any help finding the solution.
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