Ok, I must be blind, not really sure where to go and test out squeakland05.
Thanks,
Scott
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Today's Topics:
- Squeak Etoys and preschoolers (Leonel Morgado)
- Re: Please help us test "Squeakland05" (Randy Heiland)
- FW: Please help us test "Squeakland05" (Randy Heiland)
- Re: Please help us test "Squeakland05" (Scott Wallace)
- Re: Please help us test "Squeakland05" (Randy Heiland)
Message: 1 Date: Wed, 3 Aug 2005 17:31:59 +0100 From: Leonel Morgado leonel.morgado@gmail.com Subject: [Squeakland] Squeak Etoys and preschoolers To: squeakland@squeakland.org Message-ID: 80cf013705080309315d89b54d@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1
Hi,
I'm interested on computer programming experiences with children
aged 3, 4 and 5. I was unable to find documented cases of Etoys use in this age group, but expect that there should be at least a few user stories.
If anyone has reports, photos, or even just recollections of
such cases, I would love to hear about them!
Int?,
Leonel Morgado
Message: 2 Date: Wed, 3 Aug 2005 13:32:22 -0500 From: "Randy Heiland" heiland@indiana.edu Subject: Re: [Squeakland] Please help us test "Squeakland05" To: "'squeakland.org mailing list'" squeakland@squeakland.org Message-ID: 200508031831.j73IVpou007599@mail-relay.iu.edu Content-Type: text/plain; charset="us-ascii"
Perhaps I'm losing my mind, but... Today as I continue to add more pages to a 'Book' project, I paint an object on the page, open its viewer, drag one of the assignment tiles (e.g. obj x's position) into the page and, to my surprise, it doesn't automagically create a script and put the assignment tile into it. This is unlike the behavior of the old image and, I thought, even the new image from my using it yesterday.
--Randy
Message: 3 Date: Wed, 3 Aug 2005 14:03:09 -0500 From: "Randy Heiland" heiland@indiana.edu Subject: [Squeakland] FW: Please help us test "Squeakland05" To: "'squeakland.org mailing list'" squeakland@squeakland.org Message-ID: 200508031902.j73J2fou008834@mail-relay.iu.edu Content-Type: text/plain; charset="us-ascii"
(oopsy, only sent to Kim the first time)
Using the new image, I created an object, created a variable for the object, created a script with an assignment to the var, deleted the assignment tile from the script, tried to 'remove' the var (using its menu in the viewer) but was told it couldn't because the var was in use in a script - which it ain't :)
--Randy
Message: 4 Date: Wed, 3 Aug 2005 20:57:06 -0700 From: Scott Wallace scott.wallace@squeakland.org Subject: Re: [Squeakland] Please help us test "Squeakland05" To: "Randy Heiland" heiland@indiana.edu Cc: squeakland@squeakland.org Message-ID: <a05200f35bf173a7f00b8@[10.0.1.2]> Content-Type: text/plain; charset="us-ascii" ; format="flowed"
Hi, Randy,
Whether or not a phrase gets automatically expanded into a new Script when you drop it into a container depends on what the *container* decides is the right thing to do. This is governed by the "playfield option" named "auto-phrase-expansion", which you can see and set from the "playfield options" menu of the container.
By default, BookPageMorphs, which are what the pages of a "Book" consist of, do *not* have the "auto-phrase-expansion" flag set, which is why when you drop a phrase in such a container, it does not automatically expand into a Script.
If you want a particular BookPage or Playfield to *have* that kind of behavior, bring up its Playfield Options menu, find the relevant checkbox, and check it. Thenceforth, it will have that behavior.
Conversely, if you should happen *not* to want that kind of behavior on your "desktop" (aka the "world"), you can bring up the "playfield options" menu for the "world" and *uncheck* the auto-phrase-expansion option.
Experience has proven that both alternatives are really necessary, and we've set the defaults the way they are (on for the World, on for a "Scripting Area", off for a generic Playfield, off for a Holder, off for a default BookPage) based on perceived needs over the years.
So... what recourse do you have?
(1) You can set the "auto-phrase-expansion" option of your book page(s) to true.
(2) Or, whenever you want a phrase to be automatically expanded into a script, you, simply drop the phrase on the *desktop* to get the script created. Once it's created, you can pick it up and place it on a book-page if you wish.
(3) Finally, if, for whatever reason, you have a bare phrase, and you want to get it directly converted into a new script consisting of that phrase, there's an option at the bottom of the PhraseTile's halo menu to do just that -- look for "Sprout a new scriptor around this phrase."
Hope this helps,
Cheers,
-- Scott
PS: Looking forward to seeing you in Chicago in just a few days!
At 1:32 PM -0500 8/3/05, Randy Heiland wrote:
Perhaps I'm losing my mind, but... Today as I continue to add more pages to a 'Book' project, I paint an object on the page, open its viewer, drag one of the assignment tiles (e.g. obj x's position) into the page and, to my surprise, it doesn't automagically create a script and put the assignment tile into it. This is unlike the behavior of the old image and, I thought, even the new image from my using it yesterday.
--Randy
Squeakland mailing list Squeakland@squeakland.org http://squeakland.org/mailman/listinfo/squeakland
Message: 5 Date: Thu, 4 Aug 2005 05:16:00 -0500 From: Randy Heiland heiland@indiana.edu Subject: Re: [Squeakland] Please help us test "Squeakland05" To: Scott Wallace scott.wallace@squeakland.org Cc: squeakland@squeakland.org Message-ID: 1D6A3601-6858-47DD-9BC8-F3C01D536232@indiana.edu Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
Scott,
Thanks once again for your verbose explanation! You're just too darn polite to say, "Randy, you *are* losing your mind" :) I just ran the old image here on my miniMac at home and, sure enough, I get the same behavior - no auto-phrase-expansion in a book page. Sorry for not testing the old image before posting.
--Randy
On Aug 3, 2005, at 10:57 PM, Scott Wallace wrote:
Hi, Randy,
Whether or not a phrase gets automatically expanded into a new Script when you drop it into a container depends on what the *container* decides is the right thing to do. This is governed by the "playfield option" named "auto-phrase-expansion", which you can see and set from the "playfield options" menu of the container.
By default, BookPageMorphs, which are what the pages of a "Book" consist of, do *not* have the "auto-phrase-expansion" flag set, which is why when you drop a phrase in such a container, it does not automatically expand into a Script.
If you want a particular BookPage or Playfield to *have* that kind of behavior, bring up its Playfield Options menu, find the relevant checkbox, and check it. Thenceforth, it will have that behavior.
Conversely, if you should happen *not* to want that kind of behavior on your "desktop" (aka the "world"), you can bring up the "playfield options" menu for the "world" and *uncheck* the auto- phrase-expansion option.
Experience has proven that both alternatives are really necessary, and we've set the defaults the way they are (on for the World, on for a "Scripting Area", off for a generic Playfield, off for a Holder, off for a default BookPage) based on perceived needs over the years.
So... what recourse do you have?
(1) You can set the "auto-phrase-expansion" option of your book page(s) to true.
(2) Or, whenever you want a phrase to be automatically expanded into a script, you, simply drop the phrase on the *desktop* to get the script created. Once it's created, you can pick it up and place it on a book-page if you wish.
(3) Finally, if, for whatever reason, you have a bare phrase, and you want to get it directly converted into a new script consisting of that phrase, there's an option at the bottom of the PhraseTile's halo menu to do just that -- look for "Sprout a new scriptor around this phrase."
Hope this helps,
Cheers,
-- Scott
PS: Looking forward to seeing you in Chicago in just a few days!
At 1:32 PM -0500 8/3/05, Randy Heiland wrote:
Perhaps I'm losing my mind, but... Today as I continue to add more pages to a 'Book' project, I paint an object on the page, open its viewer, drag one of the assignment tiles (e.g. obj x's position) into the page and, to my surprise, it doesn't automagically create a script and put the assignment tile into it. This is unlike the behavior of the old image and, I thought, even the new image from my using it yesterday.
--Randy
Squeakland mailing list Squeakland@squeakland.org http://squeakland.org/mailman/listinfo/squeakland
Squeakland mailing list Squeakland@squeakland.org http://squeakland.org/mailman/listinfo/squeakland
End of Squeakland Digest, Vol 28, Issue 3
Scott, It appeared in a July 30 post from Kim: --Randy
Dear Squeaklanders --
Greetings. We've been working hard to ready an updated and improved "Squeakland image" intended to be the standard base for us to use in the 2005-06 school year.
It is important that it be well-tested before putting it up on the Squeakland website, so that schools can install for the new year, etc. So, we are now asking you to help us with that testing now and throughout SqueakFest.
The new image can be downloaded from one of these sites:
http://squeak.hpl.hp.com/~andreas/Squeakland05.zip http://www.impara.de/~andreas/Squeakland05.zip http://squeakalpha.org/squeakland05/Squeakland05.zip
Installation instructions: * Navigate to the Squeakland installation directory: [Win:] C:\Program Files\Squeak\Plugin [Mac:] After unzipping the compressed file, a "Squeakland05.image" Squeak icon will appear on your desktop (it will *not* replace your current Squeak icon). Double-click on it to launch. * Rename the existing SqueakPlugin.image into SqueakPlugin05.image * Extract Squeakland05.image and rename it to SqueakPlugin.image
When you open the new image you will see "- Squeakland05 - This is a test version." in the center of the screen. If you so not see this, you have not launched the new image.
There is not a lot visibly different in this image from last school year's version. It has had some bugs fixed, and is now based on the 3.8 "squeak.org" image used by developers, programmers, etc. We like keeping these versions as compatible as possible. Much of the new code helps with mutiple languages within Squeak and compatibility with Squeaks in other countries (Japan, Spain, etc.)
What is most important is that you load *your* projects into this image to make sure they load properly. Please also create, play, publish, etc. to test it out.
We want to use the next 2 weeks for testing and feedback. We will make fixes/adjustments if necessary and then "freeze" it and post to Squeakland immediately following SqueakFest (by August 15) to ensure the posting of a stable version for installation for the '05/06 school year.
Please please report any problems and if do you, be sure to tell us which platform you use, which OS, browser version, and include any 'broken project', screen shot of error message, etc. The more info you send us the easier it is to try to determine the problem.
Thanks in advance for your help to test! Hope to see you at SqueakFest! regards, Kim
On Aug 4, 2005, at 5:38 PM, Scott D.S. Young wrote:
Ok, I must be blind, not really sure where to go and test out squeakland05.
Thanks,
Scott
You can download it from one of these sites:
http://squeak.hpl.hp.com/~andreas/Squeakland05.zip http://www.impara.de/~andreas/Squeakland05.zip http://squeakalpha.org/squeakland05/Squeakland05.zip
thanks! -- Kim
At 3:38 PM -0700 8/4/05, Scott D.S. Young wrote:
Ok, I must be blind, not really sure where to go and test out squeakland05.
Thanks,
Scott
squeakland@lists.squeakfoundation.org